The more accurate you are, the greater the effect on your attack. By holding down the right trigger, a second, larger circle will appear and start shrinking, and your goal is to let go once the circles overlap. With a ring equipped, a circle will appear on-screen whenever you attack. Weapons are self-explanatory, but rings are more interesting, as they imbue you with enhancements in battle like a higher chance of getting critical hits. At the most basic level, there are three types of equipment to keep track of: weapons, rings, and accessories. You'll be doing a lot of micro-managing if you want to keep your party in tip-top shape. Forgoing level grinding in favor of tactics keeps the game engaging rather than turning it into a chore whenever you can't quite finish off a boss, so it's a much appreciated change to an otherwise standard formula. Power-leveling isn't a viable option in Lost Odyssey because enemies dole out far fewer experience points after you hit a certain level, so the secret to winning some of the more difficult fights is strategy, plain and simple. If you aren't judicious, don't be surprised to see the "Game Over" screen more than a few times. You won't be able to simply spam your attack without a thought to defense, though, because enemies hit hard, and hit often. Enemies also have elemental weaknesses, and abusing them allows you increase the amount of damage you do on each turn. This shield breaks down as front-row characters lose HP, so you'll need to take advantage of this when on the attack and be careful when your own team is under fire. Both you and your enemies have front row and back row formations where characters in the front shield the rear characters from damage. Battles are randomly encountered, turn-based affairs, but more strategic than you might expect. Kaim's journey might be accompanied by a story that's wildly different from the crowd, but its gameplay isn't far removed from that of other JRPGs. There are times when you, too, will simply want to take in the sights These vignettes are remarkably well-written and always amusing, but for everyone who savors these moments, there will be just as many who revile reading a story off of their TV. Dreams add a remarkable amount of depth to Kaim's character, but since they're low on pizzazz, they run the risk of being too dull for some. There are no voice-overs or flashy movies - you simply read the screen while pleasant music plays in the background. The game then allows you to read a lengthy passage that recounts this event. The more controversial aspect of Lost Odyssey's narrative is the "Thousand Years of Dreams." During your adventure, Kaim will happen upon a character or object that reminds him of an event from his past, and memories will come flooding into his consciousness. This is a truly refreshing tale, and thanks to some genuinely good writing, you'll stay interested through the game's conclusion. Everyone has real personality and most of the characters are well-developed over the course of the game. Kaim will eventually be aided by a crew of both immortals and normal humans, and they aren't the standard RPG archetypes, either. What's left is an original, dead-serious story that deals with far heavier issues than most, and there are plenty of evil plots and political machinations to go 'round. Your hometown didn't burn down, the world isn't about to end, and pretty much every other RPG cliche sits this one out, as well. That's right - this isn't a game about saving the world. His goal is to recover these fragments of his past and uncover the secrets behind why his memories disappeared in the first place. ![]() ![]() Immortality isn't all it's cracked up to be, though, as not only has Kaim lived through the deaths of countless friends and loved ones, but most of his memory has gone missing as well. ![]() Lost Odyssey follows Kaim Argonar, an immortal who's lived for 1,000 years. Has the man lost his touch? That doesn't seem to be the case, because his new baby, Lost Odyssey, is one of the finest RPGs in years. Unfortunately, that's not what they got when the team released their mediocre first effort, Blue Dragon. When Final Fantasy creator, Hironobu Sakaguchi, founded his own studio, people expected great things. Both you and your enemies have front row and back row formations where characters in the front shield the rear characters from damage." "Kaim's journey might be accompanied by a story that's wildly different from the crowd, but its gameplay isn't far removed from that of other JRPGs.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |