You just have to pay once and you get all future updates for life! Also, their mobile app comes free after your purchase. It works great and has all the features and tools I need for my work and business. When I learned about Affinity Designer, I grabbed it immediately without second thoughts. I was an avid user of Adobe Illustrator before they changed into a subscription model. This is definitely the best alternative for Adobe Illustrator. In this particular case a good approach really could be creating first a clean simple SVG file with Affinity Designer and then use the plugin to create 3D primitives.Comments: Overall, I am very happy with this app because I can finally work on vectors and graphic designs without worrying about monthly fees. But in some cases using a tracing tool (not available in Affinity apps, though) really can produce good results in little time, but preparing the job and choosing proper settings is a specific skill, as well. Sometimes the sensible method is simply to clean and keep the bitmap and make any necessary enhancements there (and overlay the bitmap, if necessary, with vectors and text layers), and sometimes tracing manually from the scratch. removing superfluous nodes, straightening lines, aligning nodes, etc.) It is often a frustrating workflow because you end up cleaning mathematically rendered inaccuracies (e.g. An inaccurate bitmap is not a good starting point for automated tracing, especially as you typically need to spend some time cleaning it, and trying with different tracing settings before finding ones that produce a good starting point for the vector drawing. Whether you create your technical drawing primarily with Bezieres (closing them when needed), or rectangles and ellipses - or by using mesh primitives, if you’re creating this in a 3D app - and then shaping them, depends on the kind of drawing you need to trace, but often it is best to create the elements manually. I just wanted to comment the huge development in the industry where advanced tools have become available for anyone, and how there is constant need to learn (again) things but only limited personal time, so in order to be efficient you can save some time by picking the right tool, and really do not need to create something like this with a pen tool! But fluent curve handling of course needs to be learned sooner or later in Blender, too, it is the ABC of creating anything in vectors even if you are not forced to draw curve elements in many projects. If your goal is anything like this I’d say it is a good idea to create this in Blender, right away. Blender is a great tool and you would not need to use Bezier curves to do the walls, etc. So-I am not a Blender expert-but you can use the bit-map in the software and I may do exactly this. Often this is more efficient than trying to trace accurately (by creating right kinds of nodes at the time the nodes are created), but this of course depends on the kinds of objects that need to be traced, and the amount of experience you have on the tools that you are using. If the underlying shape is not accurately enough traced, add new nodes as necessary. Once done, drag and bend the lines to convert them to curves so that you get the shape defined more precisely and finish by dragging the control handles. If you are not experienced with the Pen Tool just click around the shapes to coarsely encompass their width and height and major slopes with straight lines. But once learned, these kinds of tracing tasks are pretty fast to accomplish. Learning to use the constraints and snapping properties (to keep lines vertical and horizontal and to get objects to align to each others) is an essential part of the process. When you get experience on this, you can basically create only the truly defining nodes and create the kinds of nodes (cusp, smooth, etc.) that are required to define the shape while you click in one go, but as Designer allows easy shaping of segments simply by dragging them, you can easily change line segments to curves. You would place the bitmap on the artboard, lock it (and possibly making it a bit lighter by using an image adjustment), then use the Pen Tool and start clicking the nodes to define the shapes of the underlying bitmap, considering where and when to close the shapes (this depends much on whether you need to fill them afterwards).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |